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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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577af25417d24b2e98db5987cbbfc258669ae339
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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alexis matte a939a7fd42 Make sure we do not test against zero but against nearly zero when computing the tangents for skeletalmesh.
#rb benoit.deschenes


#ROBOMERGE-SOURCE: CL 10720808 via CL 10720846
#ROBOMERGE-BOT: (v610-10636431)

[CL 10720848 by alexis matte in Main branch]
2019-12-13 16:30:34 -05:00
..
MeshDistanceFieldUtilities.cpp
Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
2019-05-15 07:20:31 -04:00
MeshUtilities.cpp
Make sure we do not test against zero but against nearly zero when computing the tangents for skeletalmesh.
2019-12-13 16:30:34 -05:00
MeshUtilitiesPrivate.h
Brought over changes related to Tool Menus
2019-11-04 12:21:36 -05:00
SkeletalMeshTools.cpp
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
2019-10-01 20:41:42 -04:00
SkeletalMeshTools.h
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
2019-10-01 20:41:42 -04:00
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