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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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56c015cd10fc2c10cdda0430e0ff02fdfce03349
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration
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Peter Sauerbrei fc78a8a4b4 fix for deletion of precompiled modules in the engine when in binary release
UE-19029, UE-19203
#uat

[CL 2634411 by Peter Sauerbrei in Main branch]
2015-07-27 15:54:58 -04:00
..
BuildConfiguration.cs
Add basic UObject thread safety checks to UnrealCodeAnalyzer.
2015-07-24 04:48:48 -04:00
EngineConfiguration.cs
Fixed ParseAction.Remove.
2015-07-24 08:35:03 -04:00
UEBuildBinary.cs
Rename BuildReceipt to TargetReceipt, to clarify its purpose.
2015-07-22 13:10:12 -04:00
UEBuildClient.cs
UBT cleanups:
2015-05-18 08:16:56 -04:00
UEBuildConfiguration.cs
Make UnrealCodeAnalyzer public.
2015-07-08 05:11:51 -04:00
UEBuildDeploy.cs
- Fixing OBB In APK with Launch On [UE-9150]
2015-02-04 20:05:59 -05:00
UEBuildEditor.cs
UEBuildTarget stores its .Target.cs filename.
2015-05-08 15:19:00 -04:00
UEBuildGame.cs
UBT cleanups:
2015-05-18 08:16:56 -04:00
UEBuildModule.cs
SN-DBS support for distributed compilation of Win64 builds
2015-07-03 05:23:01 -04:00
UEBuildPlatform.cs
refactored the logging system for UAT/UBT to be more like UE4
2015-07-23 14:51:46 -04:00
UEBuildServer.cs
UEBuildTarget stores its .Target.cs filename.
2015-05-08 15:19:00 -04:00
UEBuildTarget.cs
fix for deletion of precompiled modules in the engine when in binary release
2015-07-27 15:54:58 -04:00
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