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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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565a53fe2e00ba6805c8236baed7ea78f4237a8d
UnrealEngineUWP/Engine/Source/Developer/Windows
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Tim Smith 76cec15371 Fixing a PVS warning. Changing the code to avoid the + operator since PVS is having issues interpreting the code in this instance.
#rb trivial
#jira UE-104645

[CL 14946615 by Tim Smith in ue5-main branch]
2020-12-17 10:05:33 -04:00
..
LiveCoding
Fixing a PVS warning. Changing the code to avoid the + operator since PVS is having issues interpreting the code in this instance.
2020-12-17 10:05:33 -04:00
LiveCodingServer
Fixing a patching issue with Live coding. If multiple modules are loaded, then depending on which module is being updated, it might fail locating an address region. Disabling a new Live++ 1.6.3 feature for now to prevent this from happening.
2020-12-16 13:03:26 -04:00
ShaderFormatD3D
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
2020-12-11 14:21:20 -04:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatform
Make sure we use the checked in version of d3dcompiler_47.dll when loading the d3d shader format. Also make sure that version goes along in SN-DBS.
2020-12-08 17:50:55 -04:00
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