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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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Maciej Mroz f698ecbe03 UEBP-40 C++ code generation (WIP):
- Test Pipeline for native classes converted from BP (FReplaceConvertedAssetManager)
- DynamicClass support

[CL 2687964 by Maciej Mroz in Main branch]
2015-09-11 10:56:21 -04:00
..
Blueprint
UEBP-40 C++ code generation (WIP):
2015-09-11 10:56:21 -04:00
Misc
#UE4 Add -FixupStringAssetReferences commandline. When set, it will forcibly load any string asset references referenced by a package before saving that package. This is useful when using the resave packages commandlet because otherwise redirectors pointed to by string asset references are never cleaned up
2015-08-24 17:06:00 -04:00
Serialization
Cook-by-the-book will now skip saving packages that are referenced only through editor-only properties.
2015-08-12 03:24:05 -04:00
Templates
IsA optimisations.
2015-04-22 17:04:40 -04:00
UObject
Add default parameters consistent with LoadObject for LoadClass
2015-09-11 10:47:38 -04:00
CoreUObject.h
…
Interface.h
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