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137 lines
5.2 KiB
Batchfile
137 lines
5.2 KiB
Batchfile
@echo off
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setlocal
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echo Setting up Unreal Engine 4 project files...
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rem ## Unreal Engine 4 Visual Studio project setup script
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rem ## Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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rem ## This script is expecting to exist in the UE4 root directory. It will not work correctly
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rem ## if you copy it to a different location and run it.
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rem ## First, make sure the batch file exists in the folder we expect it to. This is necessary in order to
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rem ## verify that our relative path to the /Engine/Source directory is correct
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if not exist "%~dp0..\..\Source" goto Error_BatchFileInWrongLocation
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rem ## Change the CWD to /Engine/Source. We always need to run UnrealBuildTool from /Engine/Source!
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pushd "%~dp0..\..\Source"
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if not exist ..\Build\BatchFiles\GenerateProjectFiles.bat goto Error_BatchFileInWrongLocation
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rem ## Check to make sure that we have a Binaries directory with at least one dependency that we know that UnrealBuildTool will need
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rem ## in order to run. It's possible the user acquired source but did not download and unpack the other prerequiste binaries.
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if not exist ..\Binaries\DotNET\RPCUtility.exe goto Error_MissingBinaryPrerequisites
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set MSBUILD_EXE=msbuild.exe
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rem ## Check to see if we're already running under a Visual Studio environment shell
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if not "%INCLUDE%" == "" if not "%LIB%" == "" goto ReadyToCompile
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rem ## Try to get the MSBuild executable directly (see https://msdn.microsoft.com/en-us/library/hh162058(v=vs.120).aspx)
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if exist "%ProgramFiles%\MSBuild\12.0\bin\MSBuild.exe" (
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set MSBUILD_EXE="%ProgramFiles%\MSBuild\12.0\bin\MSBuild.exe"
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goto ReadyToCompile
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)
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if exist "%ProgramFiles(x86)%\MSBuild\12.0\bin\MSBuild.exe" (
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set MSBUILD_EXE="%ProgramFiles(x86)%\MSBuild\12.0\bin\MSBuild.exe"
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goto ReadyToCompile
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)
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rem ## Check for Visual Studio 2013
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pushd %~dp0
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call GetVSComnToolsPath 12
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popd
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if "%VsComnToolsPath%" == "" goto NoVisualStudio2013Environment
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call "%VsComnToolsPath%/../../VC/bin/x86_amd64/vcvarsx86_amd64.bat" >NUL
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goto ReadyToCompile
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:NoVisualStudio2013Environment
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rem ## Check for Visual Studio 2012
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pushd %~dp0
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call GetVSComnToolsPath 11
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popd
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if "%VsComnToolsPath%" == "" goto NoVisualStudio2012Environment
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call "%VsComnToolsPath%/../../VC/bin/x86_amd64/vcvarsx86_amd64.bat" >NUL
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goto ReadyToCompile
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:NoVisualStudio2012Environment
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rem ## User has no version of Visual Studio installed?
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goto Error_NoVisualStudioEnvironment
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:ReadyToCompile
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rem Check to see if the files in the UBT directory have changed. We conditionally include platform files from the .csproj file, but MSBuild doesn't recognize the dependency when new files are added.
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md ..\Intermediate\Build >nul 2>nul
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dir /s /b Programs\UnrealBuildTool\*.cs >..\Intermediate\Build\UnrealBuildToolFiles.txt
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fc /b ..\Intermediate\Build\UnrealBuildToolFiles.txt ..\Intermediate\Build\UnrealBuildToolPrevFiles.txt >nul 2>nul
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if not errorlevel 1 goto SkipClean
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copy /y ..\Intermediate\Build\UnrealBuildToolFiles.txt ..\Intermediate\Build\UnrealBuildToolPrevFiles.txt >nul
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%MSBUILD_EXE% /nologo /verbosity:quiet Programs\UnrealBuildTool\UnrealBuildTool.csproj /property:Configuration=Development /property:Platform=AnyCPU /target:Clean
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:SkipClean
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%MSBUILD_EXE% /nologo /verbosity:quiet Programs\UnrealBuildTool\UnrealBuildTool.csproj /property:Configuration=Development /property:Platform=AnyCPU /target:Build
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if not %ERRORLEVEL% == 0 goto Error_UBTCompileFailed
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rem ## Run UnrealBuildTool to generate Visual Studio solution and project files
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rem ## NOTE: We also pass along any arguments to the GenerateProjectFiles.bat here
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..\Binaries\DotNET\UnrealBuildTool.exe -ProjectFiles %*
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if not %ERRORLEVEL% == 0 goto Error_ProjectGenerationFailed
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rem ## Success!
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popd
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exit /B 0
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:Error_BatchFileInWrongLocation
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echo.
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echo GenerateProjectFiles ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory.
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echo.
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pause
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goto Exit
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:Error_MissingBinaryPrerequisites
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echo.
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echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
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echo.
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pause
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goto Exit
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:Error_NoVisualStudioEnvironment
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echo.
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echo GenerateProjectFiles ERROR: We couldn't find a valid installation of Visual Studio. This program requires either Visual Studio 2013 or Visual Studio 2012. Please check that you have Visual Studio installed, then verify that the HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\InstallDir (or HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\InstallDir on 32-bit machines) registry value is set. Visual Studio configures this value when it is installed, and this program expects it to be set to the '\Common7\IDE\' sub-folder under a valid Visual Studio installation directory.
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echo.
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pause
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goto Exit
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:Error_UBTCompileFailed
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echo.
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echo GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
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echo.
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pause
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goto Exit
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:Error_ProjectGenerationFailed
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echo.
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echo GenerateProjectFiles ERROR: UnrealBuildTool was unable to generate project files.
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echo.
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pause
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goto Exit
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:Exit
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rem ## Restore original CWD in case we change it
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popd
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exit /B 1 |