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5608d150bf6ad49a4e24f5cd7bced40495ffe682
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Mikolaj Sieluzycki c75f21467b Avoid multiple Export duplicate fixups during loading.
#codereview Robert.Manuszewski

[CL 2558378 by Mikolaj Sieluzycki in Main branch]
2015-05-20 05:39:14 -04:00
..
Blueprint
Forcefully resolving macro dependencies before they get expanded into a blueprint on load (to guard against half resolved macro dependencies ending up in blueprints that call said macros).
2015-05-18 13:11:45 -04:00
Misc
Fix bad bug in FStringAssetReference where TryLoad would return null instead of the loaded object
2015-05-08 13:00:09 -04:00
Serialization
UE-15552 - Fix async package loading for seamless travel not setting PKG_PlayInEditor resulting in failure to clean up the map on area transition/end PIE
2015-05-19 14:31:27 -04:00
Templates
#ue4 - Cast flags can now be declared for non-intrinsic classes.
2015-01-06 14:15:32 -05:00
UObject
Avoid multiple Export duplicate fixups during loading.
2015-05-20 05:39:14 -04:00
CoreUObjectPrivate.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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