Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend/BlueprintCompilerCppBackend.Build.cs
Maciej Mroz 88e52ed2a6 #ue4: Blueprint Compiler Cpp Backend moved to its own module
#codereview Michael.Noland

[CL 2495920 by Maciej Mroz in Main branch]
2015-03-30 14:10:13 -04:00

33 lines
679 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class BlueprintCompilerCppBackend : ModuleRules
{
public BlueprintCompilerCppBackend(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/BlueprintCompilerCppBackend/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"UnrealEd",
}
);
}
}
}