Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphModule.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

72 lines
3.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphModule.h"
#include "Textures/SlateIcon.h"
#include "AnimGraphCommands.h"
#include "Modules/ModuleManager.h"
#include "AnimNodeEditModes.h"
#include "EditorModeRegistry.h"
#include "AnimNodeEditMode.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "AnimGraphNode_PoseDriver.h"
#include "PoseDriverDetails.h"
#include "EditModes/TwoBoneIKEditMode.h"
#include "EditModes/ObserveBoneEditMode.h"
#include "EditModes/ModifyBoneEditMode.h"
#include "EditModes/FabrikEditMode.h"
#include "EditModes/PoseDriverEditMode.h"
#include "EditModes/SplineIKEditMode.h"
#include "EditModes/LookAtEditMode.h"
#include "EditModes/CCDIKEditMode.h"
IMPLEMENT_MODULE(FAnimGraphModule, AnimGraph);
#define LOCTEXT_NAMESPACE "AnimGraphModule"
void FAnimGraphModule::StartupModule()
{
FAnimGraphCommands::Register();
// Register the editor modes
FEditorModeRegistry::Get().RegisterMode<FAnimNodeEditMode>(AnimNodeEditModes::AnimNode, LOCTEXT("AnimNodeEditMode", "Anim Node"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FTwoBoneIKEditMode>(AnimNodeEditModes::TwoBoneIK, LOCTEXT("TwoBoneIKEditMode", "2-Bone IK"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FObserveBoneEditMode>(AnimNodeEditModes::ObserveBone, LOCTEXT("ObserveBoneEditMode", "Observe Bone"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FModifyBoneEditMode>(AnimNodeEditModes::ModifyBone, LOCTEXT("ModifyBoneEditMode", "Modify Bone"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FFabrikEditMode>(AnimNodeEditModes::Fabrik, LOCTEXT("FabrikEditMode", "Fabrik"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FPoseDriverEditMode>(AnimNodeEditModes::PoseDriver, LOCTEXT("PoseDriverEditMode", "PoseDriver"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FSplineIKEditMode>(AnimNodeEditModes::SplineIK, LOCTEXT("SplineIKEditMode", "Spline IK"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FLookAtEditMode>(AnimNodeEditModes::LookAt, LOCTEXT("LookAtEditMode", "LookAt"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FCCDIKEditMode>(AnimNodeEditModes::CCDIK, LOCTEXT("CCDIKEditMode", "CCD IK"), FSlateIcon(), false);
// Register details customization
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomClassLayout(UAnimGraphNode_PoseDriver::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FPoseDriverDetails::MakeInstance));
}
void FAnimGraphModule::ShutdownModule()
{
// Unregister the editor modes
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::CCDIK);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::SplineIK);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::PoseDriver);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::Fabrik);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ModifyBone);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ObserveBone);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::TwoBoneIK);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::AnimNode);
// Unregister details customization
if (UObjectInitialized() && FModuleManager::Get().IsModuleLoaded(TEXT("PropertyEditor")))
{
// Unregister details customization
FPropertyEditorModule* PropertyModule = FModuleManager::GetModulePtr<FPropertyEditorModule>("PropertyEditor");
if (PropertyModule)
{
PropertyModule->UnregisterCustomClassLayout(UAnimGraphNode_PoseDriver::StaticClass()->GetFName());
}
}
}
#undef LOCTEXT_NAMESPACE