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UnrealEngineUWP/Engine/Source/Programs/ParallelExecutor/Private/BuildGraph.cpp
Ben Marsh df67d08eb7 Fix number of processes used by ParallelExecutor, and don't wait on the pipe output from child processes (it returns immediately, so just timeout on waiting for the process handle instead).
#codereview Paul.Fazio

[CL 2545511 by Ben Marsh in Main branch]
2015-05-11 11:26:36 -04:00

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