Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp
mieszko zielinski 5049c0cb6b Made NavigationSystem's coordinate transforms' initialization not static #UE4
Static initializtion of FNavigationSystem::CoordTypeTransformsTo was causing issues on PS4 since it was triggered before FTransform::Initialize got initialized resulting in CoordTypeTransformsTo containing 'zero' transforms.
I've also made the related code a lot more readable.

#jira UE-67512
#rb Stephen.Holmes

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 5061258 in //UE4/Release-4.22/... via CL 5061259
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5135788 by mieszko zielinski in Dev-Anim branch]
2019-02-22 03:45:15 -05:00

138 KiB