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- remove TGeneralPolygon2 and IntBoxTypes.h copy constructors, to allow everything to be autogenerated (especially so that a proper move should be generated for TGeneralPolygon2) - add explicit moves + delete copies for TSparseGrid3 and FProgressCancel::ProgressScope, as these have custom destructors and the default move/copy behavior would cause bugs - make voro++ move assignment protect vs self-move #rb ryan.schmidt #preflight 62a8acbb1a6b7dcd549b3239 [CL 20709684 by Jimmy Andrews in ue5-main branch]