Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore
Jimmy Andrews bd91583516 add a ClipConvex method for polygon2 and curveutil, to clip polygons to given bounds.
Uses the Sutherland–Hodgman algorithm of progressively clipping each side, so may leave folded overlaps directly on the boundaries if applied to non-convex polygons (but otherwise should still work)

#rb tyson.brochu
#preflight 62acfb162c6f089ea8ecbd5a

[CL 20717357 by Jimmy Andrews in ue5-main branch]
2022-06-18 08:52:11 -04:00
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