Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameSessionSettings.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

26 lines
706 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSessionSettings.generated.h"
UCLASS(config=Game)
class ENGINESETTINGS_API UGameSessionSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Maximum number of spectators allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxSpectators;
/** Maximum number of players allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxPlayers;
/** Is voice enabled always or via a push to talk key binding. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
uint32 bRequiresPushToTalk:1;
};