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4ffb74a0d00a371978cecd053c69f67b1357eecd
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Win
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Ben Marsh 1fb275c1d9 Allow preventing the creation of a UE4CommandLine.txt if the target platform doesn't need one. Windows stages a bootstrap executable which directly launches the game with the project argument, and now that it can parse UE4CommandLine.txt too (it used to be staged even though it was always ignored), it causes the final command line to duplicate the project argument.
[CL 2502113 by Ben Marsh in Main branch]
2015-04-04 15:11:53 -04:00
..
Properties
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Win.Automation.csproj
Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
2014-12-15 15:28:22 -05:00
WinPlatform.Automation.cs
Allow preventing the creation of a UE4CommandLine.txt if the target platform doesn't need one. Windows stages a bootstrap executable which directly launches the game with the project argument, and now that it can parse UE4CommandLine.txt too (it used to be staged even though it was always ignored), it causes the final command line to duplicate the project argument.
2015-04-04 15:11:53 -04:00
WinPlatformResources.Automation.cs
- Fixed packaging error [UE-12571]
2015-03-31 14:58:59 -04:00
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