Files
UnrealEngineUWP/Engine/Source/Editor/ReferenceViewer/Private/SReferenceNode.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

26 lines
510 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
*
*/
class SReferenceNode : public SGraphNode
{
public:
SLATE_BEGIN_ARGS( SReferenceNode ){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs, UEdGraphNode_Reference* InNode );
// SGraphNode implementation
virtual void UpdateGraphNode() override;
// End SGraphNode implementation
private:
TSharedPtr<class FAssetThumbnail> AssetThumbnail;
bool bUsesThumbnail;
};