Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Edit.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

30 lines
703 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/**
*
*/
//=============================================================================
// GeomModifier_Edit: Maniupalating selected objects with the widget
//=============================================================================
#pragma once
#include "GeomModifier_Edit.generated.h"
UCLASS(autoexpandcategories=Settings)
class UGeomModifier_Edit : public UGeomModifier
{
GENERATED_UCLASS_BODY()
// Begin UGeomModifier Interface
virtual bool InputDelta(class FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override;
// End UGeomModifier Interface
};