Files
UnrealEngineUWP/Engine/Source/Editor/FoliageEdit
Dan Hertzka a1c2d6695e - Improved procedural foliage API (a bit more encapsulation & access restrictions)
- Commented a number of classes more fully
- Added a protective measure to ProceduralFoliageTile to prevent future changes to the ordering of elements in the quad tree from affecting the outcome of the simulation
    - Note that this introduces what should be a one-time instance of indeterminism relative to old simulations (i.e. resimulating after this CL will give slightly different results than before)

[CL 2498888 by Dan Hertzka in Main branch]
2015-04-01 14:35:35 -04:00
..
2014-12-07 19:09:38 -05:00