Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Classes/WindowsTargetSettings.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

42 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
WindowsTargetSettings.h: Declares the UWindowsTargetSettings class.
=============================================================================*/
#pragma once
#include "WindowsTargetSettings.generated.h"
UENUM()
enum class EMinimumSupportedOS : uint8
{
MSOS_Vista = 0 UMETA(DisplayName = "Windows Vista"),
MSOS_XP = 1 UMETA(DisplayName = "Windows XP"),
};
/**
* Implements the settings for the Windows target platform.
*/
UCLASS(config=Engine, defaultconfig)
class WINDOWSTARGETPLATFORM_API UWindowsTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
/**
* Determine the minimum supported
*/
UPROPERTY(EditAnywhere, config, Category=OSInfo)
TEnumAsByte<EMinimumSupportedOS> MinimumOSVersion;
};