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UnrealEngineUWP/Engine/Source/Developer/Merge/Private/SMergeGraphView.h

45 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BlueprintMergeData.h"
#include "SBlueprintDiff.h"
class SMergeGraphView : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMergeGraphView){}
SLATE_END_ARGS()
void Construct( const FArguments InArgs
, const FBlueprintMergeData& InData
, FOnMergeNodeSelected SelectionCallback
, TArray< TSharedPtr<FBlueprintDifferenceTreeEntry> >& OutTreeEntries
, TArray< TSharedPtr<FBlueprintDifferenceTreeEntry> >& OutRealDifferences
, TArray< TSharedPtr<FBlueprintDifferenceTreeEntry> >& OutConflicts);
private:
/** Helper functions and event handlers: */
void FocusGraph(FName GraphName);
void HighlightEntry(const struct FMergeGraphRowEntry& Conflict);
bool HasNoDifferences() const;
TSharedRef<SDockTab> CreateGraphDiffViews(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> CreateMyBlueprintsViews(const FSpawnTabArgs& Args);
FDiffPanel& GetRemotePanel() { return DiffPanels[EMergeParticipant::Remote]; }
FDiffPanel& GetBasePanel() { return DiffPanels[EMergeParticipant::Base]; }
FDiffPanel& GetLocalPanel() { return DiffPanels[EMergeParticipant::Local]; }
FReply OnToggleLockView();
const FSlateBrush* GetLockViewImage() const;
TArray< FDiffPanel > DiffPanels;
FBlueprintMergeData Data;
TSharedPtr< TArray< struct FMergeGraphEntry > > Differences;
bool bViewsAreLocked;
/** We can't use the global tab manager because we need to instance the merge control, so we have our own tab manager: */
TSharedPtr<FTabManager> TabManager;
};