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UnrealEngineUWP/Engine/Config/Localization/Engine.ini
Saul Abreu bc4f49072c Added a ShouldGatherBlueprintPinNames setting to GatherTextFromAssets commandlet configuration. This allows the commandlet to ignore the PinFriendlyName FText UProperty in UEdGraphPin, which is often gathered unnecessarily due to the need to gather other data from UEdGraphPin.
[CL 2449367 by Saul Abreu in Main branch]
2015-02-17 17:52:31 -05:00

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