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This change also remaps the original bEvaluateWorldPositionOffset on SMC into bEvaluateWorldPositionOffsetInRayTracing, because this var was only ever driven by ray tracing specific methods. The original bEvaluateWorldPositionOffset is now used by this more generic API. Lastly, a new cvar (r.OptimizedWPO) has been added that indicates if the hint should be respected or not (default is false, which means WPO is always active, regardless of hint) #rb rune.stubbe, marc.audy, derek.ehrman [FYI] brian.karis, jamie.hayes, ola.olsson, andrew.lauritzen, jian.ru #preflight 6244a8dcdc6183e3f5f8de98 #ROBOMERGE-AUTHOR: graham.wihlidal #ROBOMERGE-SOURCE: CL 19564957 via CL 19564973 via CL 19564978 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599) [CL 19566743 by graham wihlidal in ue5-main branch]