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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4ea338cef4e774fdfaadcc0b9727eb7e644d6a74
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Charles deRousiers 2257ad3325 Fix/Add split screen & VR support for Strata (i.e., Tiling/Lighting/SSS/Distortion).
This CL split the resources shared between views (non-buffer/tiled data) and resources unique to view (e.g., tile data). This is to ease overall setup, but we might re-regroup them later.

#rb none
#jira none
#preflight 62488f4d927e60e3418751db
#fyi sebastien.hillaire

[CL 19601993 by Charles deRousiers in ue5-main branch]
2022-04-02 14:31:01 -04:00
..
Private
Fix/Add split screen & VR support for Strata (i.e., Tiling/Lighting/SSS/Distortion).
2022-04-02 14:31:01 -04:00
Public
Implemented a GPU Scene API for primitives explicitly enabling/disabling WPO support driven by events. This will be important for disabling WPO overhead in Nanite and other systems when unnecessary. The material system MayModifyMeshPosition hints are insufficient when using an MICD with static params that ultimately disable WPO, but the material system still reports WPO usage. This hint can also be used in new LOD systems to disable expensive features like WPO in the distance, but without doing a full shader switch. Nanite now supports a debug view that shows WPO off (red) and on (green) for meshes in the scene (r.Nanite.Visualize EvaluateWPO).
2022-03-30 19:41:19 -04:00
Renderer.Build.cs
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