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- changing GetDuration(), IsLooping(), and IsOneShot() to be const for better consistency on API (const-cast the one case that is not const for caching data) - Renaming SoundCue param in GameplayCueNotify for sounds to Sound since it's not a SoundCue. #rb Rob.Gay, Maxwell.Hayes #jira UE-138532 #preflight https://horde.devtools.epicgames.com/job/61e73d73b56c33b8ecfadb1a #p4v-preflight-copy 18647645 #ROBOMERGE-AUTHOR: aaron.mcleran #ROBOMERGE-SOURCE: CL 18650552 in //UE5/Release-5.0/... via CL 18650576 via CL 18650607 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18650642 by aaron mcleran in ue5-main branch]
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Sound/SoundBase.h"
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#include "DialogueSoundWaveProxy.generated.h"
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class USoundWave;
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struct FActiveSound;
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struct FSoundParseParameters;
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UCLASS()
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class UDialogueSoundWaveProxy : public USoundBase
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{
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GENERATED_UCLASS_BODY()
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friend class UDialogueWave;
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USoundWave* SoundWave;
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TArray<struct FSubtitleCue> Subtitles;
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public:
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/** Returns whether the sound base is set up in a playable manner */
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virtual bool IsPlayable() const override;
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/** Returns a pointer to the attenuation settings that are to be applied for this node */
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virtual const FSoundAttenuationSettings* GetAttenuationSettingsToApply() const override;
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/**
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* Returns the farthest distance at which the sound could be heard
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*/
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virtual float GetMaxDistance() const override;
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/**
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* Returns the length of the sound
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*/
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virtual float GetDuration() const override;
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virtual float GetVolumeMultiplier() override;
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virtual float GetPitchMultiplier() override;
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/**
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* Parses the Sound to generate the WaveInstances to play
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*/
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virtual void Parse( class FAudioDevice* AudioDevice, const UPTRINT NodeWaveInstanceHash, FActiveSound& AudioComponent, const FSoundParseParameters& ParseParams, TArray<FWaveInstance*>& WaveInstances ) override;
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virtual USoundClass* GetSoundClass() const override;
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virtual class UCurveTable* GetCurveData() const override;
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};
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