Files
UnrealEngineUWP/Engine/Source/Runtime/Engine/Classes/Sound
maxwell hayes 6c451ce002 Converting Quartz audio frame counting to be double instead of integer - the latter causes clock drift over time and causes issue when synchronizing with external sources or long audio
#jira UE-147371
#rb Aaron.McLeran
#preflight 624600f5e434babd8af9bcc4

#ROBOMERGE-AUTHOR: maxwell.hayes
#ROBOMERGE-SOURCE: CL 19578173 via CL 19579759 via CL 19579771 via CL 19579784
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19580686 by maxwell hayes in ue5-main branch]
2022-03-31 19:27:04 -04:00
..
2022-03-10 19:55:37 -05:00