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4e959189a6d2eee8c07d19aed33dbfc5589cf026
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework
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semion piskarev bdf43a29db MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
#rb Ryan.Schmidt
#jira UETOOL-2372
#rnx

[CL 14745200 by semion piskarev in ue5-main branch]
2020-11-13 14:07:30 -04:00
..
Private
MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
2020-11-13 14:07:30 -04:00
Public
MeshModelingTools: Made it possible to change tools without hitting accept. This involved making CanStartTool not check that no tool is active, so places where that function was used were tweaked to keep functionality the same. Also made buttons be highlighted when a specific tool is used.
2020-11-05 18:33:19 -04:00
EditorInteractiveToolsFramework.Build.cs
Adding EditorFramework to build.cs files
2020-08-14 13:24:16 -04:00
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