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+ Pose feature vector API
+ FPoseSearchFeatureVectorLayout
- Explicit description of a pose feature vector (FV)
- Determined by options set in a UPoseSearchSchema and owned by the schema. See UPoseSearchSchema::GenerateLayout().
+ FPoseSearchFeatureDesc
- Describes each feature of a vector, including data type, sampling options, and buffer offset.
- New data types introduced (previously only positions were supported)
- Could potentially be extended in the future to support externally registered features, but that's not the goal for now.
+ FFeatureVectorBuilder
- Helper object for writing features into a float buffer according to the layout
- Keeps track of which features are present, allowing the FV to be constructed piecemeal
+ FFeatureVectorReader
- Helper object for extracting features. Presently only used for debug rendering.
+ UPoseSearchDatabase
- A data asset for indexing a collection of animation sequences
- Support added for searching the collection and returning the matching sequence with time offset
+ Pose matching refactoring
- Setup no longer requires an animation modifier or a special graph node
+ UPoseSearchSequenceMetaData
- Replaces UPoseSearchIndexConfig and UPoseSearchIndex
- Counterpart to UPoseSearchDatabase for a single animation instead of a collection
- Simply add to sequence metadata, fill it out, and save
+ IPoseSearchProvider
- Modular feature interface that replaces the need for AnimGraphNode_PoseMatchingSequencePlayer
- The PoseSearch plugin now registers itself as an implementer of IPoseSearchProvider
- AnimGraphNode_SequencePlayer now detects if a pose search provider exists and offers optional pose matching support
- Currently exposed as checkbox in an "experimental" section of the node's settings
+ Other cleanup/refactoring
+ Namespacing
- Pulled all non-UCLASS/USTRUCTs into a UE::PoseSearch namespace
- Renamed PoseSearchDetail namespace to UE::PoseSearch::Private per standards
+ UPoseSearchSchema is no longer an animation asset
- This was a kludge to get the bone reference UI to work
- Now it's a data asset and implements IBoneReferenceSkeletonProvider
- Removed related asset type actions and factory
+ FPoseSearchIndex replaces bits of UPoseSearchIndex
- Has narrower scope and is shared by UPoseSearchSequenceMetaData and UPoseSearchDatabase
+ Odds n' ends
- Removed FPoseSearchBuildQueryScratch. FPoseHistory now owns memory required for taking samples.
- Debug drawing reworked in terms of FV API
- Added a.PoseSearch.DrawSearchIndex console command to render the search index of any animation sequences currently open in the editor
- Removed Blueprint function library for building search indices since animation modifiers are no longer needed
#rb Aaron.Cox
[CL 14615629 by braeden shosa in ue5-main branch]