Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITextureFormatModule.h
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

30 lines
470 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class ITextureFormat;
/**
* Interface for texture format modules.
*/
class ITextureFormatModule
: public IModuleInterface
{
public:
/**
* Gets the texture format.
*
* @return The texture format interface.
*/
virtual ITextureFormat* GetTextureFormat() = 0;
public:
/** Virtual destructor. */
~ITextureFormatModule() { }
};