Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
Sebastien Lussier e12e225fc9 Optimized HLOD merged mesh generation
* Avoid recreating render states for all primitives in the world
#rb jeanfrancois.dube

[CL 14776513 by Sebastien Lussier in ue5-main branch]
2020-11-18 11:41:34 -04:00
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