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4e959189a6d2eee8c07d19aed33dbfc5589cf026
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform/Private
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Josh Adams 864346d522 - Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike

[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00
..
GenericMacTargetPlatform.h
- Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
2020-10-14 09:45:12 -04:00
LocalMacTargetDevice.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MacTargetPlatformClasses.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MacTargetPlatformModule.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
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