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4e8c8c3bb86e95cfded0660ca49941753ceb7f06
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
History
Chris Babcock 78513990ce Provide more control over OBB selection
#jira UE-89810
#ue4
#android
#rb Brandon.Schaefer

[CL 11792686 by Chris Babcock in 4.25 branch]
2020-02-28 19:48:31 -05:00
..
Android
Provide more control over OBB selection
2020-02-28 19:48:31 -05:00
HoloLens
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
IOS
Slightly modified null check fix that restores previous behavior
2020-02-21 10:23:06 -05:00
Linux
Add protected to bGdbIndexSection bool
2020-02-20 13:10:45 -05:00
Lumin
Use libc++ stl on Lumin to match Android
2020-02-21 15:44:35 -05:00
Mac
Merging FastBuild improvements
2020-02-21 15:09:02 -05:00
TVOS
When staging, set the CFBundleExecutable Info.plist entry to include Client when packaging IOS and TVOS Client C++ targets from PC. Previously it was only set for the stub and then it got overwritten by the stage version when merging plists.
2020-01-30 05:14:28 -05:00
Windows
UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
2020-02-25 16:32:16 -05:00
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