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4e7252e2a7bee3dec3fc356d8d97a4f8678f3047
UnrealEngineUWP
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Engine
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Runtime
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GeometryCore
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CompGeom
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jimmy andrews
78d8ab4884
deprecate convex decomposition's negative space compute's assumption of default-flipped triangle orientations by making the triangle orientation an explicit function parameter (rather than a settings struct member) and deprecating the old function w/out this parameter.
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#rb matija.kecman [CL 29321127 by jimmy andrews in ue5-main branch]
2023-11-01 12:20:40 -04:00
..
ThirdParty
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ConvexDecomposition3.cpp
deprecate convex decomposition's negative space compute's assumption of default-flipped triangle orientations by making the triangle orientation an explicit function parameter (rather than a settings struct member) and deprecating the old function w/out this parameter.
2023-11-01 12:20:40 -04:00
ConvexHull2.cpp
…
ConvexHull3.cpp
fix crash in convex hull simplification due to not tracking polygon group IDs correctly
2023-10-06 15:11:54 -04:00
Delaunay2.cpp
remove unused local variable in Delaunay2.cpp
2023-09-05 09:44:22 -04:00
Delaunay3.cpp
…
DiTOrientedBox.cpp
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ExactPredicates.cpp
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FitKDOP3.cpp
Add a new k-DOP fitting algorithm to GeometryCore and swap it in to GeomFitUtils so it will be used by the Static Mesh Editor.
2023-09-20 14:46:30 -04:00
FitOrientedBox2.cpp
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FitOrientedBox3.cpp
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PolygonTriangulation.cpp
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:30:03 -04:00