You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Quantization can be controlled via r.DynamicRes.UpperBoundQuantization, which specifies the number of steps. The step size is given by (MaxScreenPercentage-MinScreenPercentage)/UpperBoundQuantization. Set this to 0 to disable. Only recommended for use with the transient allocator (on supported platforms) with a large transient texture cache (e.g RHI.TransientAllocator.TextureCacheSize=512). A rule-of-thumb for cache size is 32 * r.DynamicRes.UpperBoundQuantization. #rb guillaume.abadie [CL 21585061 by ben woodhouse in ue5-main branch]