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#rb Zousar Shaker #jira UE-161013 #rnx #preflight 6308859d5a76ca27a8c08c2f - When loading a map from a template we can load light and shadowmaps that contain bulkdata. When loading these they will retain the supposedly unique identifier used in the template. However when we save the level it will become a new package so we need those identifiers to be unique. - Add a new option to FLinkerInstancingContext that signals that editor bulkdata objects being loaded should generate new identifiers [CL 21587137 by paul chipchase in ue5-main branch]