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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4d8982c66f27dc306da4ea46b51325eb006b2ca2
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private
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vincent robert 1d57c8eaec Small optimization: Remove unnecessary work
Not computing the raycast position if not necessary
#preflight 63075de603520e063c28d249

[CL 21561982 by vincent robert in ue5-main branch]
2022-08-25 07:45:08 -04:00
..
BodyInstanceCore.cpp
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BodySetupCore.cpp
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ChaosConstraintSettings.cpp
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ChaosEngineInterface.cpp
Chaos: Remove ensure in GetWorldVelocityAtPoint that required the object to be kinematic or dynamic. It is valid to request a velocity from a static object without firing an ensure - the velocity will always be zero in that case.
2022-08-12 08:17:15 -04:00
ChaosInterfaceWrapperCore.cpp
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ChaosPhysicalMaterial.cpp
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ChaosScene.cpp
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ChaosSQTypes.cpp
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PhysicalMaterial.cpp
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PhysicsCore.cpp
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PhysicsCoreModule.cpp
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PhysicsInitialization.cpp
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PhysicsInterfaceUtilsCore.cpp
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PhysicsSettingsCore.cpp
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PhysTestSerializer.cpp
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PhysXLibs.cpp
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PhysXPublicCore.cpp
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PhysXSupportCore.cpp
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SceneQueryChaosImp.h
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SceneQueryPhysXImp.h
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SQAccelerator.cpp
Small optimization: Remove unnecessary work
2022-08-25 07:45:08 -04:00
SQCapture.cpp
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