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4d8982c66f27dc306da4ea46b51325eb006b2ca2
UnrealEngineUWP/Engine/Source/Runtime/Engine
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Charles deRousiers 5ef5c3f21d New material created with Strata enable, no longer contains a legacy conversion but a slab node instead.
#rb none
#jira none
#preflight 63087aab3042e94f9f7ef5fd
#fyi sebastien.hillaire

[CL 21586932 by Charles deRousiers in ue5-main branch]
2022-08-26 04:06:24 -04:00
..
Classes
#jira UE-147624
2022-08-25 17:23:57 -04:00
Internal/Kismet
UE-151338 - Implement refactored implicit conversion for math types.
2022-07-05 13:07:56 -04:00
Private
New material created with Strata enable, no longer contains a legacy conversion but a slab node instead.
2022-08-26 04:06:24 -04:00
Public
Add support for resizing the scene rendertargets by dynamically adjusting the max resolution based on a quantized version of the computed resolution fraction. This results in more efficient clears and resolves (since these now scale with resolution), and more efficient use of fast VRAM on platforms which use it.
2022-08-26 01:43:49 -04:00
Engine.Build.cs
Shared Linear Texture Encoding [DDC2] -- Separates out the platform tiling code to allow for texture builds to reuse the linear texture that gets encodes with windows.
2022-08-23 12:41:58 -04:00
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