Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithRevitExporter
JeanLuc Corenthin cf41705c54 [Non-inclusivity] Removed banned words from Datasmith API and code using the API
- IDatasmithMasterMaterialElement has become IDatasmithMaterialInstanceElement
 - EDatasmithMasterMateriallType has become EDatasmithReferenceMaterialType
 - IDatasmithMasterMaterialElement is signaled as deprecated and not supported in 5.2
 - The MasterMaterial tag is replaced by MaterialInstance, reading and writing. Reading the MasterMaterial tag is supported for previous versions.
 - Clients should still be able to compile against Datasmith SDK without changing anything. However, warnings of deprecation will be logged.
 - Directories, files and assets which named contained  banned words have been renamed too. Redirect directives in the DatasmithContent module have been added for existing assets

#jira none
#rb johan.duparc
#preflight 6307c702aa0fda29197c01fd

[CL 21570510 by JeanLuc Corenthin in ue5-main branch]
2022-08-25 15:29:37 -04:00
..

// Copyright Epic Games, Inc. All Rights Reserved.

Since the Datasmith Revit Exporter is programmed in C#, the standard build process just runs a post-build step to build
in batch the release configuration of Visual Studio C# project file DatasmithRevit<year>\DatasmithRevit<year>.csproj.

To develop the C# code, it is preferable to directly open DatasmithRevit<year>\DatasmithRevit<year>.csproj in Visual Studio.

The Visual Studio C# project automatically includes all the Datasmith Revit Exporter C# files from project directory Private
and all the Datasmith Facade C# files from directory Enterprise\Binaries\Win64\DatasmithFacadeCSharp\Public.

Outside of Epic Games, environment variable Revit_<year>_API must be set to the Revit API third party directory
on the developer's workstation.

Inside of Epic Games, when opening the Visual Studio C# project directly, environment variable Revit_<year>_API must be set
to the developer's Perforce workspace directory Enterprise\Source\ThirdParty\NotForLicensees\Revit\Revit_<year>_API.

At this time, <year> can be in the range [2018..2022].