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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4d8982c66f27dc306da4ea46b51325eb006b2ca2
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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christopher waters bd14aa177e Moving bindless resource count validation into the new UE::ShaderCompilerCommon::ValidatePackedResourceCounts
#jira UE-161950
#rb kenzo.terelst, yuriy.odonnell
#preflight 6307a0d03703fd9528673032

[CL 21567446 by christopher waters in ue5-main branch]
2022-08-25 13:02:21 -04:00
..
D3DShaderCompiler.cpp
Only clear loop control mask instead of replacing Unroll with Loop mask when cross-compiling HLSL-to-HLSL.
2022-07-22 14:36:08 -04:00
D3DShaderCompiler.inl
Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
2022-08-08 12:01:59 -04:00
D3DShaderCompilerDXC.cpp
Moving bindless resource count validation into the new UE::ShaderCompilerCommon::ValidatePackedResourceCounts
2022-08-25 13:02:21 -04:00
ShaderFormatD3D.cpp
Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
2022-08-08 12:01:59 -04:00
ShaderFormatD3D.h
Switching ERHIFeatureLevel:SM6 from SM6.5 to SM6.6 which allows us to use the built-in 64bit atomics.
2022-01-21 16:50:04 -05:00
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