Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/VirtualizationSourceControlBackend.cpp
paul chipchase 60c578a4b8 Reduce the time spent checking if virtualized payloads already exist in source control storage or not.
#rb Sebastian.Nordgren
#rnx
#preflight 622f645a19287beb2c359176

- Use the SetRequireDirPathEndWithSeperator option with the FUpdateStatus operation as we are checking depot file paths. If we do not use this option they can be seen as network paths and will be checked against the file system which can take some time to time out.
- Wrapped this up in a utility function so that it can be more easily updated in the future.

[CL 19373558 by paul chipchase in ue5-main branch]
2022-03-14 12:03:48 -04:00

22 KiB