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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4b23e567b4e36701378d8fdb88015efdcd466aea
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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ben marsh 781fa83d9a FShaderCodeLibrary - Editor fixes. It's up to the caller if we want to initialize the code library - if we have an implementation then allow shader creation. Impl creation was checked against FPlatformProperties::RequiresCookedData() but its a bit more complex than that. Logic for creation is in LaunchEngineLoop.cpp.
#jira
[FYI] Richard.Wallis
#rb none
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 9098039 via CL 9098044
#ROBOMERGE-BOT: (v443-9013191)

[CL 9100475 by ben marsh in Main branch]
2019-09-25 14:29:32 -04:00
..
Private
FShaderCodeLibrary - Editor fixes. It's up to the caller if we want to initialize the code library - if we have an implementation then allow shader creation. Impl creation was checked against FPlatformProperties::RequiresCookedData() but its a bit more complex than that. Logic for creation is in LaunchEngineLoop.cpp.
2019-09-25 14:29:32 -04:00
Public
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) [at] 9098278
2019-09-25 13:55:37 -04:00
RenderCore.Build.cs
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
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