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Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API. Clarified use of attributes for static meshes; now some attributes may be considered optional. Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh. Added Blueprint interface for building meshes. Deprecated a number of existing APIs: - FMeshDescription methods which referred explicitly to static mesh specific attributes - StaticMesh attribute registration has been moved to FStaticMeshAttributes #rb none [CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]
30 lines
916 B
C#
30 lines
916 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MeshDescriptionOperations : ModuleRules
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{
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public MeshDescriptionOperations(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Developer/MeshDescriptionOperations/Private");
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PublicIncludePaths.Add("Developer/MeshDescriptionOperations/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"RenderCore",
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"MeshDescription",
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"StaticMeshDescription",
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"MeshUtilitiesCommon",
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"RawMesh",
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"RHI"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
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}
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}
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}
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