Files
UnrealEngineUWP/Engine/Source/Developer/MeshDescriptionOperations/MeshDescriptionOperations.Build.cs
Richard TalbotWatkin 1cd94f81c3 Added StaticMeshDescription module for defining attributes and operations required in editor and at runtime for MeshDescriptions for static meshes.
Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API.
Clarified use of attributes for static meshes; now some attributes may be considered optional.
Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh.
Added Blueprint interface for building meshes.
Deprecated a number of existing APIs:
 - FMeshDescription methods which referred explicitly to static mesh specific attributes
 - StaticMesh attribute registration has been moved to FStaticMeshAttributes
#rb none

[CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]
2019-09-26 05:03:53 -04:00

30 lines
916 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MeshDescriptionOperations : ModuleRules
{
public MeshDescriptionOperations(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/MeshDescriptionOperations/Private");
PublicIncludePaths.Add("Developer/MeshDescriptionOperations/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RenderCore",
"MeshDescription",
"StaticMeshDescription",
"MeshUtilitiesCommon",
"RawMesh",
"RHI"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
}
}
}