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Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API. Clarified use of attributes for static meshes; now some attributes may be considered optional. Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh. Added Blueprint interface for building meshes. Deprecated a number of existing APIs: - FMeshDescription methods which referred explicitly to static mesh specific attributes - StaticMesh attribute registration has been moved to FStaticMeshAttributes #rb none [CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]