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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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49bbf540a7fbae34cbfbb353269fd99150bfbb2f
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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panos grigoropoulos 61749458fb Add camera location to invoker seed locations when the pawn is null so nav mesh is not removed in cases where the player camera is near the invoker but the player pawn has been destroyed.
[CL 27829426 by panos grigoropoulos in ue5-main branch]
2023-09-13 09:59:02 -04:00
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DevDocs
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Private
Add camera location to invoker seed locations when the pawn is null so nav mesh is not removed in cases where the player camera is near the invoker but the player pawn has been destroyed.
2023-09-13 09:59:02 -04:00
Public
Add camera location to invoker seed locations when the pawn is null so nav mesh is not removed in cases where the player camera is near the invoker but the player pawn has been destroyed.
2023-09-13 09:59:02 -04:00
NavigationSystem.Build.cs
Removed dependencies that aren't needed by the modules that declare them. This is to help fix bad circular dependencies in the engine.
2023-06-03 15:25:01 -04:00
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