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- added an option to control "search range" for entity picking functionality - massaged the entity scoring based on distance and angle to the camera, to better match intuitive expectations (the score is not a weighted average of angle and distance) - made the category react to FMassDebugger::OnEntitySelectedDelegate broadcasts and causing it to trigger when an entity gets picked via the category (this improves synchronization with MassDebugger). [CL 26426184 by mieszko zielinski in ue5-main branch]