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- Added support for up to 32 samplers to the D3D12 RHI. - Added 'MaxSamplers' to ShaderPlatform in DataDrivenPlatformInfo, this is defaulted to 16 for all shader platforms and can be modified the the DDPI ini files. This value will set the shader compiler define 'PLATFORM_MAX_SAMPLERS'. - Added a 'RequiredSamplersSwitch' material editor node to branch based on a given shader platform's maximum sampler count. - To support more than 16 samplers on feature level SM5 platforms Dxc and sm6.0 are used to compile the shader. On platforms that don't support Dxc and sm6.0 the preivew menu item will be disabled. #jira UE-191404 #rb florin.pascu [CL 27850133 by michael wanderson in ue5-main branch]