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UnrealEngineUWP
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UnrealEngineUWP
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TextureBuild
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jon olick
fdeed47cb2
Oodle JPEG format support. Smaller UASSETs and much more hardened security focus by using Oodle as a backend.
...
#jira [CL 27842762 by jon olick in ue5-main branch]
2023-09-13 14:47:22 -04:00
..
Private
Oodle JPEG format support. Smaller UASSETs and much more hardened security focus by using Oodle as a backend.
2023-09-13 14:47:22 -04:00
Public
…
TextureBuild.Build.cs
Backing out the typecast stuff again - this time because there are incoming changes from UE that will cause big headaches. Gonna wait until they land in this stream to try this again.
2023-05-23 18:34:21 -04:00