Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities
don boogert 27a64a33ce Landscape : Create multiple nanite components per Scene Proxy if the number of components > 64
* LanscapeProxy  now has an array of NaniteComponents which are initialized from upto 64 LandscapeComponents each
  * We naively attempt to select components close when selecting LandscapeComponents for a NaniteComponent
  * Refactored UpdateNaniteRepresentation to use the UpdateNaniteRepresentationAsync

#rb jonathan.bard
#jira UE-178072

[CL 26579505 by don boogert in ue5-main branch]
2023-07-25 13:09:00 -04:00
..
2023-02-13 20:06:39 -05:00