Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectDefinition.cpp
Yoan StAmant 0733debda8 [SmartObjects] merged USmartObjectDefinition with FSmartObjectConfig and replaced references to config
#preflight 61a118b7664cbb92c762f37b

[CL 18301080 by Yoan StAmant in ue5-main branch]
2021-11-26 12:55:06 -05:00

109 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SmartObjectDefinition.h"
#include "AIHelpers.h"
#include "SmartObjectTypes.h"
bool USmartObjectDefinition::Validate() const
{
bValid = false;
if (Slots.Num() == 0)
{
UE_LOG(LogSmartObject, Error, TEXT("Need to provide at least one slot definition"));
return false;
}
// Detect null entries in default definitions
int32 NullEntryIndex;
if (DefaultBehaviorDefinitions.Find(nullptr, NullEntryIndex))
{
UE_LOG(LogSmartObject, Error, TEXT("Null entry found at index %d in default behavior definition list"), NullEntryIndex);
return false;
}
// Detect null entries in slot definitions
for (int i = 0; i < Slots.Num(); ++i)
{
const FSmartObjectSlot& Slot = Slots[i];
if (Slot.BehaviorDefinitions.Find(nullptr, NullEntryIndex))
{
UE_LOG(LogSmartObject, Error, TEXT("Null definition entry found at index %d in behavior list of slot %d"), i, NullEntryIndex);
return false;
}
}
// Detect missing definitions in slots if no default one are provided
if (DefaultBehaviorDefinitions.Num() == 0)
{
for (int i = 0; i < Slots.Num(); ++i)
{
const FSmartObjectSlot& Slot = Slots[i];
if (Slot.BehaviorDefinitions.Num() == 0)
{
UE_LOG(LogSmartObject, Error, TEXT("Slot at index %d needs to provide a behavior definition since there is no default one in the SmartObject definition"), i);
return false;
}
}
}
bValid = true;
return true;
}
const USmartObjectBehaviorDefinition* USmartObjectDefinition::GetBehaviorDefinition(const FSmartObjectSlotIndex& SlotIndex,
const TSubclassOf<USmartObjectBehaviorDefinition>& DefinitionClass) const
{
const USmartObjectBehaviorDefinition* Definition = nullptr;
if (Slots.IsValidIndex(SlotIndex))
{
Definition = GetBehaviorDefinitionByType(Slots[SlotIndex].BehaviorDefinitions, DefinitionClass);
}
if (Definition == nullptr)
{
Definition = GetBehaviorDefinitionByType(DefaultBehaviorDefinitions, DefinitionClass);
}
return Definition;
}
TOptional<FTransform> USmartObjectDefinition::GetSlotTransform(const FTransform& OwnerTransform, const FSmartObjectSlotIndex SlotIndex) const
{
TOptional<FTransform> Transform;
if (!ensureMsgf(Slots.IsValidIndex(SlotIndex), TEXT("Requesting slot transform for a slot index out of range: %s"), *SlotIndex.Describe()))
{
return Transform;
}
const FSmartObjectSlot& Slot = Slots[SlotIndex];
if (const TOptional<float> Yaw = UE::AI::GetYawFromVector(Slot.Direction))
{
const FTransform SlotToComponentTransform(FQuat(FVector::UpVector, Yaw.GetValue()), Slot.Offset);
Transform = SlotToComponentTransform * OwnerTransform;
}
return Transform;
}
const USmartObjectBehaviorDefinition* USmartObjectDefinition::GetBehaviorDefinitionByType(const TArray<USmartObjectBehaviorDefinition*>& BehaviorDefinitions,
const TSubclassOf<USmartObjectBehaviorDefinition>& DefinitionClass)
{
USmartObjectBehaviorDefinition* const* BehaviorDefinition = BehaviorDefinitions.FindByPredicate([&DefinitionClass](USmartObjectBehaviorDefinition* SlotBehaviorDefinition)
{
return SlotBehaviorDefinition != nullptr && SlotBehaviorDefinition->GetClass()->IsChildOf(*DefinitionClass);
});
return BehaviorDefinition != nullptr ? *BehaviorDefinition : nullptr;
}
FString USmartObjectDefinition::Describe() const
{
return FString::Printf(TEXT("NumSlots=%d NumDefs=%d HasUserFilter=%s HasObjectFilter=%s"),
Slots.Num(),
DefaultBehaviorDefinitions.Num(),
*LexToString(!UserTagFilter.IsEmpty()),
*LexToString(!ObjectTagFilter.IsEmpty()));
}