// Copyright Epic Games, Inc. All Rights Reserved. #include "SmartObjectDefinition.h" #include "AIHelpers.h" #include "SmartObjectTypes.h" bool USmartObjectDefinition::Validate() const { bValid = false; if (Slots.Num() == 0) { UE_LOG(LogSmartObject, Error, TEXT("Need to provide at least one slot definition")); return false; } // Detect null entries in default definitions int32 NullEntryIndex; if (DefaultBehaviorDefinitions.Find(nullptr, NullEntryIndex)) { UE_LOG(LogSmartObject, Error, TEXT("Null entry found at index %d in default behavior definition list"), NullEntryIndex); return false; } // Detect null entries in slot definitions for (int i = 0; i < Slots.Num(); ++i) { const FSmartObjectSlot& Slot = Slots[i]; if (Slot.BehaviorDefinitions.Find(nullptr, NullEntryIndex)) { UE_LOG(LogSmartObject, Error, TEXT("Null definition entry found at index %d in behavior list of slot %d"), i, NullEntryIndex); return false; } } // Detect missing definitions in slots if no default one are provided if (DefaultBehaviorDefinitions.Num() == 0) { for (int i = 0; i < Slots.Num(); ++i) { const FSmartObjectSlot& Slot = Slots[i]; if (Slot.BehaviorDefinitions.Num() == 0) { UE_LOG(LogSmartObject, Error, TEXT("Slot at index %d needs to provide a behavior definition since there is no default one in the SmartObject definition"), i); return false; } } } bValid = true; return true; } const USmartObjectBehaviorDefinition* USmartObjectDefinition::GetBehaviorDefinition(const FSmartObjectSlotIndex& SlotIndex, const TSubclassOf& DefinitionClass) const { const USmartObjectBehaviorDefinition* Definition = nullptr; if (Slots.IsValidIndex(SlotIndex)) { Definition = GetBehaviorDefinitionByType(Slots[SlotIndex].BehaviorDefinitions, DefinitionClass); } if (Definition == nullptr) { Definition = GetBehaviorDefinitionByType(DefaultBehaviorDefinitions, DefinitionClass); } return Definition; } TOptional USmartObjectDefinition::GetSlotTransform(const FTransform& OwnerTransform, const FSmartObjectSlotIndex SlotIndex) const { TOptional Transform; if (!ensureMsgf(Slots.IsValidIndex(SlotIndex), TEXT("Requesting slot transform for a slot index out of range: %s"), *SlotIndex.Describe())) { return Transform; } const FSmartObjectSlot& Slot = Slots[SlotIndex]; if (const TOptional Yaw = UE::AI::GetYawFromVector(Slot.Direction)) { const FTransform SlotToComponentTransform(FQuat(FVector::UpVector, Yaw.GetValue()), Slot.Offset); Transform = SlotToComponentTransform * OwnerTransform; } return Transform; } const USmartObjectBehaviorDefinition* USmartObjectDefinition::GetBehaviorDefinitionByType(const TArray& BehaviorDefinitions, const TSubclassOf& DefinitionClass) { USmartObjectBehaviorDefinition* const* BehaviorDefinition = BehaviorDefinitions.FindByPredicate([&DefinitionClass](USmartObjectBehaviorDefinition* SlotBehaviorDefinition) { return SlotBehaviorDefinition != nullptr && SlotBehaviorDefinition->GetClass()->IsChildOf(*DefinitionClass); }); return BehaviorDefinition != nullptr ? *BehaviorDefinition : nullptr; } FString USmartObjectDefinition::Describe() const { return FString::Printf(TEXT("NumSlots=%d NumDefs=%d HasUserFilter=%s HasObjectFilter=%s"), Slots.Num(), DefaultBehaviorDefinitions.Num(), *LexToString(!UserTagFilter.IsEmpty()), *LexToString(!ObjectTagFilter.IsEmpty())); }