Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Public/DSP/BufferOnePoleLPF.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
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#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
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[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

46 lines
882 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DSP/Dsp.h"
#include "DSP/BufferVectorOperations.h"
namespace Audio
{
// Simple 1-pole lowpass filter
class SIGNALPROCESSING_API FBufferOnePoleLPF
{
public:
// Constructor
FBufferOnePoleLPF(float InG = 0.0f);
// Set the LPF gain coefficient
void SetG(float InG);
// Resets the sample delay to 0
void Reset();
// Sets the filter frequency using normalized frequency (between 0.0 and 1.0f or 0.0 hz and Nyquist Frequency in Hz)
void SetFrequency(const float InFrequency);
// Process InSamples and place filtered audio in OutSamples
void ProcessAudio(const AlignedFloatBuffer& InSamples, AlignedFloatBuffer& OutSamples);
protected:
float CutoffFrequency;
// Filter coefficients
float B1;
float A0;
// 1-sample delay
float Z1;
};
}