Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Public/InteractiveToolObjects.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

47 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "GameFramework/Actor.h"
#include "InteractiveToolObjects.generated.h"
/**
* AInternalToolFrameworkActor is a base class for internal Actors that the
* ToolsFramework may spawn (for gizmos, mesh previews, etc). These Actors
* may need special-case handling, for example to prevent the user from
* selecting and deleting them.
*/
UCLASS(Transient)
class INTERACTIVETOOLSFRAMEWORK_API AInternalToolFrameworkActor : public AActor
{
GENERATED_BODY()
private:
public:
};
// UInterface for IToolFrameworkComponent
UINTERFACE(MinimalAPI)
class UToolFrameworkComponent : public UInterface
{
GENERATED_BODY()
};
// IToolFrameworkComponent is an interface we can attach to custom Components used in the Tools framework.
// Currently this interface is only used to identify such Components (to prevent certain Actors from being deleted)
class IToolFrameworkComponent
{
GENERATED_BODY()
public:
};