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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GameFramework/Actor.h"
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#include "InteractiveToolObjects.generated.h"
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/**
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* AInternalToolFrameworkActor is a base class for internal Actors that the
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* ToolsFramework may spawn (for gizmos, mesh previews, etc). These Actors
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* may need special-case handling, for example to prevent the user from
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* selecting and deleting them.
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*/
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UCLASS(Transient)
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class INTERACTIVETOOLSFRAMEWORK_API AInternalToolFrameworkActor : public AActor
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{
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GENERATED_BODY()
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private:
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public:
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};
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// UInterface for IToolFrameworkComponent
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UINTERFACE(MinimalAPI)
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class UToolFrameworkComponent : public UInterface
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{
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GENERATED_BODY()
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};
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// IToolFrameworkComponent is an interface we can attach to custom Components used in the Tools framework.
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// Currently this interface is only used to identify such Components (to prevent certain Actors from being deleted)
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class IToolFrameworkComponent
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{
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GENERATED_BODY()
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public:
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};
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